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[Shuriken] Particle System Preset asset window gets blank on clicking on...
Particle System Preset asset window gets blank on clicking on Icon of its preset asset.Similar behaviour shows on clicking on "Open ... Read more
[Shuriken] Particle system Icon image is missing in its preset asset
Particle system Icon image is missing in its preset asset. Steps to repro:1. Create a new project.2. GameObject > Effects > Pa... Read more
[PackMan] Package version dropdown icons are misaligned for a docked win...
The icons/bullets for selecting package versions from the dropdown list are misaligned for a docked window at 125% UI scaling.Refer ... Read more
[PackMan] Package selection reverts to previously installed/removed pack...
Clicking on some package after installing/removing another package leads to the selection being reverted to the previously installed... Read more
[Preset] [URP] Cogwheel is overlapped on the Default option in Universal...
Cogwheel is overlapped on the Default option in UniversalRenderPipelineAsset preset. Steps to repro:1. Create a new project with URP... Read more
OnValidate fails to Undo the changes when one variable depends on another
How to reproduce:1. Open attached project "UndoValidateTest.zip" and scene "TestScene"2. In Hierarchy window, select "GameObject" ob... Read more
Override is not applied to the field after script compilation
Steps:1. Open attached project and load SampleScene2. Select GameObject prefab instance in the scene==>It has 'FloatVariable' val... Read more
[Android] Device with OS version lower than 9 won't run Vulkan
Steps to reproduce:1. Open new project2. In player settings deselect Auto Graphics API and leave only Vulkan3. Build for Android Exp... Read more
3D object loses its Shader in the build when there is a Local keyword in...
Steps to reproduce:1. Open User's attached project "ShaderFeatureLocalStrippingIssue-2019.3.zip"2. Open SampleScene3. Enter Play mod... Read more
Settings Manager package Sample throws errors when it is imported
Reproduction steps:1. Open user's attached project "Settings_Manager_package_Sample"2. Open the Package Manager and select the Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS