Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.1.0a13
Issue ID
1198495
Regression
No
Override is not applied to the field after script compilation
Steps:
1. Open attached project and load SampleScene
2. Select GameObject prefab instance in the scene
==>
It has 'FloatVariable' value overriden to 5
3. Open 'TestScript' in Code Editor
4. Comment out the FloatVariable field
5. Back to Unity
==>
'FloatVariable' disappears from GameObject instance
6. Back to Code Editor and uncomment 'FloatVariable'
7. Back to Unity
==>
'FloatVariable' has default value that is 0
Workaround: Reload scene will reapply overrides back to the prefab instance
Please, take a look into attached movie for details
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Add comment