Search Issue Tracker
Fixed in 8.0.1
Votes
0
Found in [Package]
7.1.2, 7.1.1
Issue ID
1198507
Regression
No
[Preset] [URP] Cogwheel is overlapped on the Default option in UniversalRenderPipelineAsset preset
Cogwheel is overlapped on the Default option in UniversalRenderPipelineAsset preset.
Steps to repro:
1. Create a new project with URP template.
2. Project Window > Right Click > Rendering.
3. Universal Render Pipeline > Pipeline Asset(Forward Renderer) > Click on "+" under Render list.
4. Create preset of UniversalRenderPipelineAsset.
5. Select UniversalRenderPipelineAsset preset asset.
Actual Result:
Cogwheel is overlapped on Default option in UniversalRenderPipelineAsset preset.
Expected Result:
Cogwheel should not be overlapped on the Default option.
Reproducible in: 2020.1.0a13, 2019.3.0b11, 2019.3.0b5.
Tested with Package Version: 7.1.2, 7.1.1.
NOTE: The Rendered list is introduced in 2019.3.0b5.
Environment:
Windows 10 & Mac 10.14.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment