Search Issue Tracker
Fixed in 8.0.1
Votes
0
Found in [Package]
7.1.2, 7.1.1
Issue ID
1198507
Regression
No
[Preset] [URP] Cogwheel is overlapped on the Default option in UniversalRenderPipelineAsset preset
Cogwheel is overlapped on the Default option in UniversalRenderPipelineAsset preset.
Steps to repro:
1. Create a new project with URP template.
2. Project Window > Right Click > Rendering.
3. Universal Render Pipeline > Pipeline Asset(Forward Renderer) > Click on "+" under Render list.
4. Create preset of UniversalRenderPipelineAsset.
5. Select UniversalRenderPipelineAsset preset asset.
Actual Result:
Cogwheel is overlapped on Default option in UniversalRenderPipelineAsset preset.
Expected Result:
Cogwheel should not be overlapped on the Default option.
Reproducible in: 2020.1.0a13, 2019.3.0b11, 2019.3.0b5.
Tested with Package Version: 7.1.2, 7.1.1.
NOTE: The Rendered list is introduced in 2019.3.0b5.
Environment:
Windows 10 & Mac 10.14.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment