Search Issue Tracker
[Vulkan] [HDRP] Freeze and/or crash when a Material with an HDRP shader ...
Steps to reproduce:1. Open a project with HDRP2. Set Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other... Read more
[IL2CPP] Crash on il2cpp::vm::Field::GetValueObjectForThread in build wh...
Steps to reproduce:1. Open the attached project ("1199942.zip")2. Build and run the project (File -> Build Settings... -> Buil... Read more
Changing Light's Type changes unit of measurement but keeps the same In...
Reproduction steps:1. Create a new HDRP Template project2. Create empty GameObject and attach a Light Component to it3. Change Light... Read more
[Preset] Intensity parameter of a Default Light Preset is not applied af...
How to reproduce:1. Open attached project ("RePro.zip")2. Open SampleScene scene3. Create new Directional Light in the Hierarchy win... Read more
[Subgraph] NullRef exception when attempting to copy/paste subgraph effects
Repro steps:1. Create two Visual Effect Graphs2. Open one and drag the other one in its window to use it as a subgraph3. Select the ... Read more
Blender Meshes get illuminated too brightly when Directional Light Cooki...
Steps to reproduce:1. Download and open attached project2. Open "SampleScene" scene3. Select "Directional Light" in the Hierarchy wi... Read more
Visual Effect Graph first asset creation is not consistent with other wo...
Visual Effect Graph first asset creation is not consistent with other workflows To reproduce:1. Create a new project2. Install Visua... Read more
Visual Effect Graph throws NullReferenceException when you drag in the f...
Visual Effect Graph throws NullReferenceException when you drag in the first VFX created in an empty project To reproduce:1. Create ... Read more
[MeshAPI] Warning/error should be reported for wrongly passed VertexAttr...
New 2019.3 Mesh API expects a certain order of VertexAttributeDescriptor structs (https://docs.unity3d.com/2019.3/Documentation/Scri... Read more
Native Graphics Jobs Memory Leak
A memory leak introduced in 2019.2 (changeset 58248f4d2234) causes an eventual crash when running with Native Graphics Jobs. Reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS