Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.2.12f1
2019.3.0a1
2020.1.0a1
Issue ID
1199942
Regression
No
[IL2CPP] Crash on il2cpp::vm::Field::GetValueObjectForThread in build when MulticastOption is used inside SetSocketOption
Steps to reproduce:
1. Open the attached project ("1199942.zip")
2. Build and run the project (File -> Build Settings... -> Build And Run)
Reproducible with: 2018.4.13f1, 2019.2.13f1, 2019.3.0b12, 2020.1.0a14
Couldn't test with 2017.4 because IL2CPP is not available on that stream.
First 5 lines of the stacktrace from Player log:
0x641FD07A (GameAssembly) [c:\program files\2019.2\2019.2.12f1_b1a7e1fb4fa5\editor\data\il2cpp\libil2cpp\vm\field.cpp:69] il2cpp::vm::Field::GetValueObjectForThread
0x641FD069 (GameAssembly) [c:\program files\2019.2\2019.2.12f1_b1a7e1fb4fa5\editor\data\il2cpp\libil2cpp\vm\field.cpp:64] il2cpp::vm::Field::GetValueObject
0x641E414B (GameAssembly) [c:\program files\2019.2\2019.2.12f1_b1a7e1fb4fa5\editor\data\il2cpp\libil2cpp\icalls\system\system.net.sockets\socket.cpp:1330] il2cpp::icalls::System::System::Net::Sockets::Socket::SetSocketOption
0x643B457A (GameAssembly) [c:\users\aurimas.pupsys\unity cases\crashes\1199942\case_1199942-demo_multicast_crash\temp\stagingarea\data\il2cppoutput\system.cpp:26843] Socket_SetSocketOption_internal_m4CD6A4EB2E6B43A654E7393C15E6339DA717699A
0x643B4783 (GameAssembly) [c:\users\aurimas.pupsys\unity cases\crashes\1199942\case_1199942-demo_multicast_crash\temp\stagingarea\data\il2cppoutput\system.cpp:26725] Socket_SetSocketOption_m18B869594DEEF6B857849E32352C652AE2380DF3
Notes
- Reproduces with .NET 4.x and .NET Standard 2.0
- Reproducible on Windows, macOS and according to the user, on PS4
- Not reproducible on the same platforms in Mono
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed
Add comment