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[Android] Editor shows that the Android NDK is not recommended even thou...
How to reproduce:1. Install the newest 2019.3 or 2020.1 Unity version from the hub2. Include Android support > "Open JDK", "SDK a... Read more
Editor crashes/freezes when closing a custom Editor window that is refer...
How to reproduce:1. Open tester-submitted project (EditorWindowRepro)2. In the menu bar select Window > Bunnies3. Two custom Edit... Read more
Crash in GeneratePropertyDiff when generating undo for MonoBehaviour wit...
To reproduce:1. Create a new project and add the attached script (TestReference.cs) to a gameobject in the scene.2. Add the Script t... Read more
Full value of float numbers not visible when viewed using Visual Effects...
How to reproduce:1. Open attached project "Case_1201498"2. Open in the Project window "Assets/VFX/TrigFunctions.vfx" using the Visua... Read more
[iOS] iOS Support install fails without a clear message if it is install...
How to reproduce:1. Have Unity installed with iOS support2. Try to install iOS support again Actual result: The installation fails w... Read more
[ConsoleWindow] Log filter buttons are not prioritized when narrowing/re...
How to reproduce:1. Create and open a new project2. Slowly resize the Console window horizontally (minimizing it) and observe the to... Read more
"-quit" CMD argument is not waiting for async operations from Methods wi...
Reproduction steps:1. Run the "AsyncExecute2020.zip" project with these command-line arguments: "-batchmode -executeMethod "Builder.... Read more
In Articulation Body you can see Limit settings even when they do nothing
In Articulation Body you can see Limit settings even when they do nothing To reproduce:1. Create a new project2. Add a Game Object t... Read more
"Unexpected node type." Error is thrown and no Exception is caught when ...
How to reproduce:1. Open the attached project's Scene labeled "Test"2. Enter the Play Mode3. Observe the Console Window Expected res... Read more
[Serialization] Editor crashes when changes are made in prefab/ applied ...
Editor crashes when changes are made in prefab/ applied to MonoBehaviours with SerializedReference objects. Refer the attached video... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS