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[Shadergraph] Subgraphs break when copied from one project into another ...
Several subgraphs break when copied from one Unity Project into another. The error reported has to do with GUID.This is a serious pr... Read more
[macOS]Calling "Social.ShowAchievementsUI();" does nothing on macOS Stan...
How to reproduce:1. Open user-submitted project (GCKitSampleMac.zip)2. Make sure the macOS is logged in with Game Center3. Build and... Read more
Timeline window starts lagging when dragging elements if the timeline ob...
How to reproduce:1. Create new project2. Import the "Timeline_Package.unitypackage" package3. Open the "ReproScene" (already takes s... Read more
Results of Texture ScaleMode is not intuitive when parent has a width or...
if i have an image in a container with width set to a fixed value ( ie 128px ) and height set to auto, and i add an Image, with scal... Read more
[XR][Oculus Quest][Oculus Go] XRDevice.isPresent always returns false
Repro steps:1. Open attached project2. Build and Run on Quest/Go3. Observe the log Actual: XRDevice.isPresent always returns false R... Read more
Asset Bundles fail to load when using async loading methods
How to reproduce:1. Open 'SampleScene' from attached project2. Start Play mode3. In Game window click "Load Broken"4. Inspect Consol... Read more
Unity Editor update checker ignores new Unity version when opened in Uni...
How to reproduce:1. Create a new project or open an existing one2. Open the Unity Editor update checker (Help -> Check for Update... Read more
Post-Processing is not applied to the Scene View when Camera Volume Mask...
How to reproduce:1. Open the attached '1215442.zip' project2. Open 'SampleScene' Scene3. Select 'Main Camera' GameObject4. Change th... Read more
NullReferenceException is thrown when inspecting a .FBX file with multip...
How to reproduce:1. Open the attached 'project-1215431.zip' project2. In the Project window select 'MultiClipSingleFile'3. Observe t... Read more
New scene always returns null Lightmap Parameters
How to reproduce:1. Open the attached project2. File > New Scene3. GlobalIllumination > Print LM Parameters Actual result: The... Read more
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