Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0b4
2019.1.0f2
Issue ID
1156116
Regression
No
The Marker does not Run and gets Skipped when running in Reverse
To reproduce:
1. Download attached "Timeline reverse bug.zip" project and open in Unity
2. Open "ReverseNotWorking" scene
3. Open Timeline window
4. Select the TimeLine gameObject in the Hierarchy
5. Enter to Play mode
6. Observe that when running in Reverse the Marker does not Run, it just gets Skipped
Notes:
- This issue appears both on Windows and OSX
- In Comments section there is attached a Video for reference
- Could not check on Unity 2018.* and Unity 2019.1.0b3 because the Project becomes Corrupted
Reproduced on Unity 2019.1.0b4, 2019.1.4f1, 2019.2.0b3 and 2019.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2019.3.X):
Currently, using Notifications (signals) with a PlayableGraph with a negative speed is not supported.
However, I see that it could be useful in some cases. I will add to our backlog to change the implementation to support negative speeds.