Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0b4
2019.1.0f2
Issue ID
1156116
Regression
No
The Marker does not Run and gets Skipped when running in Reverse
To reproduce:
1. Download attached "Timeline reverse bug.zip" project and open in Unity
2. Open "ReverseNotWorking" scene
3. Open Timeline window
4. Select the TimeLine gameObject in the Hierarchy
5. Enter to Play mode
6. Observe that when running in Reverse the Marker does not Run, it just gets Skipped
Notes:
- This issue appears both on Windows and OSX
- In Comments section there is attached a Video for reference
- Could not check on Unity 2018.* and Unity 2019.1.0b3 because the Project becomes Corrupted
Reproduced on Unity 2019.1.0b4, 2019.1.4f1, 2019.2.0b3 and 2019.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (2019.3.X):
Currently, using Notifications (signals) with a PlayableGraph with a negative speed is not supported.
However, I see that it could be useful in some cases. I will add to our backlog to change the implementation to support negative speeds.