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[Shuriken] Particles with same seed value behave differently on Mac and ...
Particles with same seed value behave differently on Mac and Windows platform when Noise module is enabled Steps to Repro: 1. Creat... Read more
[Metal][iOS] Rendering Material with GrabPass into RenderTexture results...
To reproduce: 1. Download attached project “iOSTest.zip" and open in Unity 2. Open “Sample” scene 3. Set Graphics API to Metal 4. B... Read more
[Oculus GO] PostProcessing effects are not applied to built applications
To reproduce: 1. Open my attached project "OculusPP.zip", scene "SampleScene" 2. Build to Oculus GO Expected: Post Processing is ap... Read more
Error of InvalidOperationException appears when Mobile Notifications pac...
To reproduce: 1. Create a new project 2. Go to Package manager 3. Install Mobile Notifications package Actual result: There is an e... Read more
Collisions miscalculated when Tilemap Collider is used
Steps to reproduce: 1. Open Project "TilemapCollider2D Bug" 2. Drag the GameObject with Cirle Collider 2D outside the area with re... Read more
Crash on GUIView::OnInputEvent when closing custom Editor Window
How to reproduce: 1. Open the "GUI_Crash.zip" project 2. Window > Amplify Shader Editor > Open Canvas 3. Close the custom Window Ac... Read more
[General] Prefab with RectTransform and TextMeshPro component is in UI E...
How to reproduce: 1. Open attached project "ui-environment.zip" 2. In Project window, select "Assets" -> "Prefabs" -> "TextMeshPro"... Read more
Tiles overlap independently on the placement order when Tilemap cell's d...
To reproduce: 1. Open attached project ("TilePaletteShenanigans") 2. Select three tiles in Tile Palette window 3. Move the brush alo... Read more
Serialization layout error thrown in Build when using Generic Classes wi...
How to reproduce: 1. Open the user-submitted Project ("Bug - Serialization layout.zip") 2. Build and run the Player with the "develo... Read more
Debug.LogException messages aren't shown in the Editor's Console when th...
Repro steps: 1. Open QA attached project "repro_1103744" 2. Make sure "Development Build" and "Script Debugging" are enabled 3. Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection