Search Issue Tracker
By Design
Votes
0
Found in
2018.2.6f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1156309
Regression
No
[MacOS] The Editor crashes when continuously using UnityWebRequest.SendWebRequest() in a Coroutine
How to reproduce:
1. Open "SampleScene" Scene in the attached "TestAssetBundleHandlerLeak.zip" Project
2. Enter Play Mode
3. Wait until Load Count in the Game View gets to around 900
Expected Behaviour: The Loading continues without any errors
Actual Behaviour: 404 Not found error is raised and Editor sometimes crashes
Reproducible with: 2018.4.2f1, 2019.1.6f1, 2019.2.0b5, 2019.3.0a5
Note: Could not test on 2017.4 because there is an error that "UnityWebRequestAssetBundle" Does not exist in the current context
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
User error.