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EditorWindow.OnDestroy is called twice when closing a custom Editor window
How to reproduce: 1. Open user-submitted project (QuickSourceCheck) 2. In the toolbar select Window > My Window 3. Close the custom ... Read more
Inspector mode defaults to "Normal" after Editor restart
Reproduction steps: 1. Create a New Project 2. Change Inspector mode to "Debug" 3. Restart the Editor 4. Notice that the Inspector ... Read more
UI references to public script functions lost on upgrade
References to public functions in scripts assigned to UI objects are lost when upgrading projects to 2018.2. Reproduction Steps: 1.... Read more
Unity crash when SVG image "Draw Mode" is set to "Sliced" or "Tiled"
How to reproduce: 1. Open attached project "SVGTesterr.zip" 2. From Project window, drag and drop "mountain-svgrepo-com" to the Hie... Read more
InvalidOperationException: Stack empty - When double clicking on an obje...
Every time i double-click on an object in the scene hierarchy so that i can zoom in on it, the editor throws an exception in the con... Read more
SubScene objects doesn't inherit collision position transform from paren...
How to reproduce: 1. Open the attached project 2. Go to the Project window-> Scenes and open "SampleScene" scene 3. Enter the Play ... Read more
[LWRP] When using a ScriptableRendererFeature with the LWRP unnesesary F...
Steps to reproduce: 1. Download 1156741_repro.zip and open "SampleScene" scene 2. Enter play mode 3. Open Frame Debugger 4. Notice t... Read more
[LWRP] Render texture is allocating 0.9 Gb of memory when having nothing...
To reproduce: 1. Open attached project 'LighweightCameraColorTexture.zip" 2. Switch the platform, tick "Development build" and "Aut... Read more
[Lighting] Infinite error loop after assigning 2D texture to custom cube...
Steps To Reproduce: 1. Create a new Project 2. Hierarchy > Light > Reflection Probe 3. Select Reflection Probe in hierarchy to vie... Read more
[Timeline] Timeline animation resets to the first frame if animations tr...
To reproduce: 1. Open users attached project "TimelineFinalFrame.zip" 2. Open "SampleScene.unity" scene 3. Select DirectorTimeline t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file