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Animator State no longer updates its Animation Clip when ModelImporter.S...
How to reproduce: 1. Download and open the attached project "1156903.zip" 2. Open ModelPrefab in the Animator window 3. Notice that ... Read more
Irrationally slow Play mode entering for the first time when sprite pack...
How to reproduce: 1. Open the attached Test.zip project 2. Enter the Play mode Expected: Play mode entering takes a few seconds Act... Read more
[PS4][2D Spriteshape] The rendering for edges on Spriteshape does not ha...
[PS4][2D Spriteshape] The rendering for edges on Spriteshape does not happen sometimes when building on PS4 2. How we can reproduce... Read more
[iOS] OnPointerUp and OnDragEnd events work inconsistently or are ignore...
How to reproduce: 1. Open the attached iPhoneX_UIEventIssue.zip 2. Go to Project window-> Scenes 3. Open the "Sample Scene" scene 4... Read more
[Pen][Editor] Pen position is not consistent with Mouse position in cust...
Github: https://github.com/Unity-Technologies/InputSystem/issues/629 Repro: 1. Download attached project 2. Open custom window: Win... Read more
InvalidOperationException when exiting Playmode
Github: https://github.com/Unity-Technologies/InputSystem/issues/605 Repro: 1. Download attached project: InputError 2. Enter then ... Read more
CustomPropertyDrawers have different behavior now in 2019.2
CustomPropertyDrawers have different behavior now in 2019.2 1. What happened Previously, a List<Something> where there is a CustomP... Read more
Profiler Timeline fails to display one of workers Job information when J...
How to reproduce: 1. Open "case_1156836.zip" project 2. In Project Window select SampleScene 3. In Hierarchy Window select "Example"... Read more
[Visual Studio] .csproj and .sln files are generated incorrectly causing...
How to reproduce: 1. Open any project in 2019.2.0a12 or above and install Visual Studio Editor package 2. Write any Unity related sc... Read more
Colliders are not merged when using CompositeCollider2D
Steps to reproduce: 1. Open a new Unity project 2. Make a new gameObject with CompositeCollider2D component 3. Give it 2 child objec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file