Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4.0f1
2018.3.14f1
2019.1.3f1
2019.2.0a1
2019.3.0a1
Issue ID
1156836
Regression
No
Profiler Timeline fails to display one of workers Job information when Job execution takes more than 6 Frames
How to reproduce:
1. Open "case_1156836.zip" project
2. In Project Window select SampleScene
3. In Hierarchy Window select "Example" GameObject > put a tick on Example (Script) Component
4. Play the Scene
5. When " Done" appears in Console Window - Pause the Scene
6. Open Profiler Window and put the marker in Profiler on the Frame which was logged out in Console
7. Extend Job section in Profilers Timeline > go further with one Frame (as in attached "Further Frame.png")
Expected result: All Workers Jobs are shown in the Timeline
Actual result: Worker that takes 6 or more physics Frames to complete its Job is not shown in the Timeline
Reproducible with: 2017.4.27f1, 2018.4.1f1, 2019.1.3f1, 2019.2.0b4, 2019.3.0a3
Notes:
If Scene is played with Script already enabled, it does not show the real problem
It can take more than one time to see the problem
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a7