Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a3
2018.4.0f1
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1156886
Regression
Yes
Irrationally slow Play mode entering for the first time when sprite packer mode is set to "Always Enable" in the ProjectSettings
How to reproduce:
1. Open the attached Test.zip project
2. Enter the Play mode
Expected: Play mode entering takes a few seconds
Actual: Irrationally slow Play mode entering about 15-20 seconds
Reproducible with: 2018.3.14f1, 2018.4.1f1, 2019.1.4f1, 2019.2.0b3, 2019.3.0a4
Not reproducible with: 2018.3.0a2
Note: Could not strip the project. Stripping the project makes the issue not reproducible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note:
To ensure smooth functioning of UTiny, a project wide synchronisation of sprite assets with atlas is required when packing is called first time. This is by design.