Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2019.2.X
Votes
0
Found in
2019.1.3f1
2019.2.0b1
2019.3.0a1
Issue ID
1156794
Regression
Yes
Colliders are not merged when using CompositeCollider2D
Steps to reproduce:
1. Open a new Unity project
2. Make a new gameObject with CompositeCollider2D component
3. Give it 2 child objects, with BoxCollider2D with Used By Composite checked
4. Make sure that one child is at position (0,0,0) while other is at (1,0,0)
5. Select parent gameObject and inspect Scene view
Expected result: Colliders are merged
Actual result: Colliders are not merged (green line in between them)
Reproducible with: 2019.1.3f1, 2019.1.5f1, 2019.2.0b1, 2019.2.0b5, 2019.3.0a4
Not reproducible: 2018.4.1f1, 2019.1.2f1, 2019.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Window not visualizing changes when selecting different Filter Modes
- Crash on UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () when opening a project
- The Texture Shape of an Image changes from 2D to a Cube when the project is upgraded to 2019 and above
- Building 3D Sample Scenes (URP) Project fails
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
Resolution Note (fix version 2019.1):
Fixed in: 2019.3.0a7