Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2019.2.X
Votes
0
Found in
2019.1.3f1
2019.2.0b1
2019.3.0a1
Issue ID
1156794
Regression
Yes
Colliders are not merged when using CompositeCollider2D
Steps to reproduce:
1. Open a new Unity project
2. Make a new gameObject with CompositeCollider2D component
3. Give it 2 child objects, with BoxCollider2D with Used By Composite checked
4. Make sure that one child is at position (0,0,0) while other is at (1,0,0)
5. Select parent gameObject and inspect Scene view
Expected result: Colliders are merged
Actual result: Colliders are not merged (green line in between them)
Reproducible with: 2019.1.3f1, 2019.1.5f1, 2019.2.0b1, 2019.2.0b5, 2019.3.0a4
Not reproducible: 2018.4.1f1, 2019.1.2f1, 2019.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note (fix version 2019.1):
Fixed in: 2019.3.0a7