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0
votes
Won't Fix

Code of shader compiles incorrect positional data when compared to origi...

Shaders

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Apr 30, 2019

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Version/s: 2018.3.5f1

To reproduce: 1. Import attached shader "2017.shader" into any project 2. In Project window, select the Shader file 3. In Inspector ... Read more

0
votes
Won't Fix

Collaborate allows filenames on macOS that are illegal on Windows which ...

Package: Collab Proxy

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Apr 30, 2019

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Version/s: 1.2.16

How to reproduce: 1. Open new project with a Mac 2. Rename Sample Scene to "COM6" or any of illegal Windows expressions 3. Publish i... Read more

1
votes
Won't Fix

[WindowsMR][SpatialAnchor] - 2019.3 - Trying to retrive the Native Spati...

Package: WindowsMR

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Apr 30, 2019

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Version/s: 2.0.3

Reproduced with: 2020.1.0a2, 2018.4.8f1 Notes: Found on trunk Might be related to the UWP memory leak where we changed the call on... Read more

0
votes
By Design

Border of a sprite is being scaled when used as a Slider fill area

uGUI

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Apr 29, 2019

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Version/s: 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open user attached project "Unity c# bug project.zip" 2. Open "SampleScene" scene 3. Enter Play Mode 4. Use the... Read more

0
votes
Won't Fix

Temporary textures do not respect QualitySettings.textureQuality

Graphics - General

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Apr 29, 2019

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Version/s: 2019.2

The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). ... Read more

0
votes
By Design

Mesh of the Particle Mesh Emitter could not be set during runtime in builds

Visual Effects - Legacy

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Apr 29, 2019

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Version/s: 2017.4.0f1, 2019.1.0a11, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "UnityBugMeshParticleEmitter.zip" 2. Build PC, Mac & Linux Standalone build 3. Open the b... Read more

1
votes
Won't Fix

[Android] [IL2CPP] Flag --long-plt is missing when building a release bu...

Android

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Apr 29, 2019

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Version/s: 2019.2.0a9

Link error "android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../.... Read more

0
votes
Duplicate

Crash when unloading a scene with a StackOverflowException

Scripting

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Apr 29, 2019

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Version/s: 2018.2.20f1, 2018.3, 2019.1, 2019.2, 2019.3

Reproduction steps: 1. Open "1150205" project 2. "PA" -> "Build Manager" (Change to Windows Vanilla and leave everything else the s... Read more

0
votes
Fixed

Artifacts in Preview window when HDR option in the LWRP asset is enabled

Package: Scriptable Render Pipeline Lightweight

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Apr 29, 2019

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Version/s: 5.2.3

How to reproduce: 1. Open the attached "bug_repro.zip" project 2. In the Project window, select "Location" prefab 3. In the Preview ... Read more

0
votes
Fixed

[Prefab] Undo across Prefab Mode: Child GameObject turns into a prefab o...

Scene Management

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Apr 29, 2019

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Version/s: 2019.3.0a1

Child GameObject of nested prefab is turned into a prefab on completely unpacking the root prefab Steps to Repro: 1. Open attached ... Read more

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