Search Issue Tracker
Not Reproducible
Votes
7
Found in
2018.3.14f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1158436
Regression
No
[VR] Editor crashes with ComputeBuffer::SetData after exiting the Play Mode when there is a specific Prefab in the scene
How to reproduce:
1. Open the "1158436_repro" project
2. Open "repro scene" scene
3. Enter the Play Mode
4. Exit the Play Mode
Expected result: Editor exits the Play Mode
Actual result: Editor crashes with ComputeBuffer::SetData
Reproducible with 2018.4.1f1, 2019.1.5f1, 2019.2.0b5, 2019.3.0a5
Could not try to reproduce on earlier versions than 2018.3.0a6, due to the project not reproducing the issue after restoring packages to default and the exported package not working on earlier versions than 2018.3.0a6
Note 1: Only crashes when using VR
Note 2: It may take multiple attempts of Entering and Exiting the Play Mode for the crash to occur.
Last 5 lines of Stack Trace:
0x00007FF77778EE60 (Unity) ComputeBuffer::SetData
0x00007FF776357D2B (Unity) GeometryJobTasks::PutGeometryJobFence
0x00007FF776356BDF (Unity) GeometryJobTasks::EndGeometryJobFrameInternal
0x00007FF776C8452B (Unity) GfxDeviceWorker::RunCommand
0x00007FF776C909DB (Unity) GfxDeviceWorker::RunExt
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
r_eckert
Nov 13, 2019 14:37
We see crashes with the same callstack multiple times every day even though our project does not use VR. If it is related to particles, since it crashes in ComputeBuffer::SetData you might be able to work around it by disabling instancing in your particle system but I haven't tried that yet
mrlinds
Jul 11, 2019 21:12
Am having the same issue quite consistently.
Have narrowed it down to a particle system with Mesh Render mode set.