Search Issue Tracker
Fixed in 2.2.10
Votes
0
Found in [Package]
2.1.12, 2.3.4
Issue ID
1158509
Regression
No
Camera jitters when blending Virtual Cameras and UpdateMethod is set to FixedUpdate
How to reproduce:
1. Open the user's project
2. Open Scenes > Sample Scene
3. Press Play
4. Press "Camera 2" button
Expected result: No jitters when blending Virtual Cameras
Actual result: Jitters
Reproducible with - 2018.4.2f1, 2019.1.5f1, 2019.2.0b5, 2019.3.0a5
Could not test with - 2017.4 (no package manager)
Reproducible with package versions - 2.1.12, 2.2.9, 2.3.4
Not reproducible with package versions - 2.3.3 (it has many other issues, but no stuttering)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2.2.10):
Cinemachine change implemented: Split brain.UpdateMethod into brain.VcamUpdateMethoid and brain.BrainUpdateMethod. That will allow finer control over when the blending happens.
To resolve the issue in this use-case, set both update methods to FixedUpdate.
Fixed in both 2.2.10 and 2.3.5