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Fixed in 7.0.0

Votes

2

Found in [Package]

5.10

Issue ID

1158505

Regression

No

[HDRP] Transparent materials are rendered outside of the Scene View when Lit Shader Mode is set to Forward Only and MSAA is on

Package: Scriptable Render Pipeline HD

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How to reproduce:
1. Create a new HDRP template project
2. In the Project Window find and click on the HDRenderPipelineAsset
3. Set Lit Shader Mode to Forward Only, Multisample Anti-aliasing Quality to MSAA 2X
4. Enable MSAA within Forward under the "Default Frame Setting for" -> "Rendering"
5. Modify an existing material in the sample scene to be transparent
4. Move the Scene Camera and you can see that the Mesh is rendered outside the editor

Alternatively:
1. Open the user-submitted project ("MSAABugEditor.zip")
2. Move the Scene Camera and you can see that the Mesh is rendered outside the editor

Expected result: the transparent meshes aren't rendered outside of the scene view
Actual result: the transparent meshes are rendered outside of the scene view

Reproduced in: HDRP version: 6.5.3; 5.10 (Tested with 2019.3.0a4, 2019.2.0b4)
Couldn't test: HDRP version 6.7.1 (Tested with 2019.3.0a4, 2019.2.0b4) (The Mesh breaks completely in this version and thus the Scene View issue is not visible)

  1. Response avatar

    Resolution Note (fix version 7.0.0):

    Fixed in: HDRP/Shadergraph 7.0.0

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