Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a4
Issue ID
1158477
Regression
No
[UWP] Switching from none XR SDK to Windows Mixed Reality SDK and shutting down app doesn't kill MR portals app instance
Steps to reproduce:
1. Download attached project
2. Switch platform to UWP and build project
3. Open VS solution and build player
4. Make sure you have WindowsMR devices connected
5. Launch app
6. Press 'Q' to switch XR SDK to Windows Mixed Reality
7. Close app by clicking on the close button in the window title bar
8. Check Task Manager or Visual Studio
Expected results: App is closed.
Actual results: App is still running in the background.
Reproduced with: 2019.3.0a4, 2019.2.0b4, 2019.1.5f1, 2017.4.27f1
Note:
- This error appears in 2017.4 when closing player. Player still runs in the background.
DXGI ERROR: IDXGISwapChain::ResizeBuffers: Swapchain cannot be resized unless all outstanding buffer references have been released. [ MISCELLANEOUS ERROR #19: ]
d3d11: IDXGISwapChain2::ResizeBuffers(...) failed (887a0001).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (2019.3.X):
Workaround is to close the portal manually. Won't fix.