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votes
Duplicate
[PacMan | VR] Enabling and disabling VR mode puts pac man into a bad state
PacMan Enabling and disabling VR mode puts pac man into a bad state. I can get back into that state easily by:1) Create a new projec... Read more
0
votes
Won't Fix
The user cannot run the application in VR mode from the editor or Rift s...
The user cannot run the application in VR mode from the editor or Rift standalone, unless the 'Oculus (Standalone)' package from Pac... Read more
1
votes
Fixed
[Oculus Quest] Managed Debugger dialog cannot be interacted with when la...
To reproduce:1. Open any project with Android platform and Oculus VR support set up2. Open Build Settings3. Enable "Development Buil... Read more
0
votes
By Design
Oculus view has changed between 1.29.1 and 1.36.0
The projection or fov of Oculus has changed between 1.29.1 and 1.36.0 packages. We're seeing this across all 2019.x versions in our ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project