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votes
Duplicate
[PacMan | VR] Enabling and disabling VR mode puts pac man into a bad state
[PacMan | VR] Enabling and disabling VR mode puts pac man into a bad state. I can get back into that state easily by: 1) Create a n... Read more
0
votes
Won't Fix
The user cannot run the application in VR mode from the editor or Rift s...
The user cannot run the application in VR mode from the editor or Rift standalone, unless the 'Oculus (Standalone)' package from Pac... Read more
1
votes
Fixed
[Oculus Quest] Managed Debugger dialog cannot be interacted with when la...
To reproduce: 1. Open any project with Android platform and Oculus VR support set up 2. Open Build Settings 3. Enable "Development B... Read more
0
votes
By Design
Oculus view has changed between 1.29.1 and 1.36.0
The projection or fov of Oculus has changed between 1.29.1 and 1.36.0 packages. We're seeing this across all 2019.x versions in our... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL