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Unity secondary processes keeps running after Unity is force closed
How to reproduce: 1. Open the project from Edits (GDrive link) 2. Open the "Square" scene 3. Make sure Jobs > Burst > Enable compila... Read more
[UI Builder] Selecting an item from StyleSheets window throws errors whe...
How to reproduce: 1. Open the project from the attached file "1205392.zip" 2. From Assets open "bug.uss" file in a text editor 3. Ch... Read more
Aim Constraint vectors not converted when imported from FBX
How to reproduce: 1. Import attached "mayaUpVector2.fbx" into a project 2. In Animation section of import settings check "Import Con... Read more
[Shadergraph] Multiple ctrl+Zs required to undo operations from before t...
Does not reproduce in 6.9.1 First reproduces in 7.0.1 Repro steps: 1. Open a shadergraph 2. Create an "add" node 3. Move it four tim... Read more
"UnityEngine.dll" doesn't automatically reference its individual DLLs pr...
Reproduction steps: 1. Create a New Project and download "1205367.zip" 2. Copy the "ScriptAssemblies" folder from the projects "Libr... Read more
'NextVisible(true)' fails when using [SerializeReference] and [HideInIns...
Steps to reproduce: 1. Open user-supplied project 2. Select foo_test Serialized Object in the Project window Expected: no errors ar... Read more
Aim Constraint Rotation Offset has incorrect values when imported from FBX
How to reproduce: 1. Open scene "AimOffset" from "FBXAimTests.zip" 2. Open "mayaAxesTestXYZ.fbx" in Maya 3. Open Maya Application Pr... Read more
Exception is thrown when destroying Inspector locked Game object before ...
How to reproduce: 1. Open the attached project ("DestroyOnReloadBug.zip") 2. Open the SampleScene scene 3. Open Inspector window 4. ... Read more
[URP] [Vulkan] Terrain with Draw Instanced enabled not being rendered co...
Versions tested: 2019.3.0f3 + 7.1.7 Happens on HDRP, URP, Standard Steps to reproduce: 1) Open attached project 2) Make sure Unity ... Read more
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps: 1. Open "CustomNodeSampler.zip" project 2. Notice that the "shgrph" Shader Graph Custom Function has a proper ou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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