Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3
2019.3.0f3
Issue ID
1205301
Regression
No
[URP] Bake Indirect lighting generates an artifact in a specific area
Repro steps:
1. Open attached project
2. Generate Lighting
3. Observe the Scene and Game Views
Actual: An artifact is generated in the scene
Reproducible with: 2019.3.0f4, 2020.1.0a6
Not reproducible with: 2020.1.0a7, 2020.1.0a18
Fixed in 2020.1.0a7
Notes:
- Changing Lighting Mode to Subtractive and regenerating lighting fixes the issue
- Doesn't reproduce on Mac Metal/OpenGLCore
- Reproduces on Windows Vulkan/D11/OpenGLCore
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment