Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3
2019.3.0f3
Issue ID
1205301
Regression
No
[URP] Bake Indirect lighting generates an artifact in a specific area
Repro steps:
1. Open attached project
2. Generate Lighting
3. Observe the Scene and Game Views
Actual: An artifact is generated in the scene
Reproducible with: 2019.3.0f4, 2020.1.0a6
Not reproducible with: 2020.1.0a7, 2020.1.0a18
Fixed in 2020.1.0a7
Notes:
- Changing Lighting Mode to Subtractive and regenerating lighting fixes the issue
- Doesn't reproduce on Mac Metal/OpenGLCore
- Reproduces on Windows Vulkan/D11/OpenGLCore
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment