Search Issue Tracker
Fixed in 1.0.0-preview.6
Votes
0
Found in [Package]
1.0
Issue ID
1205285
Regression
No
[InputSystem] Problem with button state after deactivating and reactivating an action map
-e: The first time the actions maps are switched everything works fine. But then, the actions are only triggered after pressing the corresponding key 2 times.
-repro:
--press play
--click on the gameobject "state machine". The state variable should have the value 1.
--click on the game window to get focus
--press A. The State variable in StateManagement has now the value 2.
--press B. The State variable in StateManagement has now the value 1.
--press A. NOTICE: Nothing happens.
--press A again. The state variable in StateManagement has now the value 2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank area appears at the top of Inspector and Build Settings windows when touching and dragging downward with a Wacom tablet pen
- Buttons overlap with the tab divider in the Branch Explorer options when resizing tabs
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
- EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved
- ScrollView snaps back to the target after ScrollTo() when the UI updates every frame
Resolution Note (fix version 1.0.0-preview.6):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1064