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Particle System Stop Action is not called when Culling Mode is set to "P...
Steps to reproduce: 1. Open users attached project "Shuriken_Bug_Repro" 2. Enter Play mode 3. Wait until the Main Camera is enabled ... Read more
Collider's position is not updated in runtime when Time.timeScale is set...
How to reproduce: 1. Open the attached project ("timeScale test.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode 4. ... Read more
Editor stuck on import when importing "GameAnalytics Unity SDK" package
How to reproduce: 1. Create a new project 2. Download and import GA_SDK_UNITY.unitypackage from https://gameanalytics.com/docs/item/... Read more
[UI] Scroll View Template's Scrollbars overlap when it is created
Reproduction steps: 1. Create a new Unity Project 2. Create a UI Canvas and create a child ScrollView on it Expected result: Create... Read more
[ProBuilder] Experimental tools are exposed to users regardless of prefe...
[ProBuilder] Experimental tools are exposed to users regardless of preferences After installing ProBuilder, user preferences will b... Read more
[Win7] Crash on QueryInterfaces when opening any project with Windows 7
How to reproduce: 1. Create a new project in 2019.3.0a8 while using Windows 7 2. Try to open it Reproducible with: 2019.3.0a8 Not r... Read more
GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...
How to reproduce: 1. Open attached "project-1167675.zip" project 2. Select "Main Camera" in the Hierarchy window 3. In the Editor se... Read more
Sprite is rendered with vertical line artifacts when it's assigned to 'S...
How to reproduce: 1. Open the attached '1167669.zip' project 2. Open 'Test' scene 2. Zoom in Game Objects of Canvas in the Scene tab... Read more
Collab User Icon in the hierarchy can overlap hierarchy
When i resize the hierarchy (with collab installed) the person icon can overlap the hierarchy objects. Steps to reproduce - Open U... Read more
Legacy Sprite Atlas packer dialog shows incorrect path to Project Settings
How to reproduce: 1. Create a new project 2. Create a new Sprite Atlas 3. Select it and inspect the warning in the inspector Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited