Search Issue Tracker

By Design

Votes

0

Found in

2018.1.0b5

2018.1.9f2

2018.2.0a1

2018.4.0f1

2019.1.0a1

2019.2.0a1

2019.3.0a1

Issue ID

1167755

Regression

Yes

Collider's position is not updated in runtime when Time.timeScale is set to 0

Physics

-

How to reproduce:
1. Open the attached project ("timeScale test.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Click and drag the cube around the scene a few times

Expected results: Collider's position is updated (the cube can be dragged repeatably)
Actual results: Collider's position is not updated

Reproducible with: 2018.1.0b5, 2018.1.9f2, 2018.2.21f1, 2018.4.4f1, 2019.1.10f1, 2019.2.0b9, 2019.3.0a9
Not reproducible with: 2017.4.30f1, 2018.1.0b4

Note:
Manually simulating the physics with "Phsyics.Simulate" fixes the issue (https://docs.unity3d.com/ScriptReference/Physics.Simulate.html)

  1. Resolution Note:

    https://docs.unity3d.com/ScriptReference/Time-timeScale.html
    "FixedUpdate functions will not be called when timeScale is set to zero." => physics won't be simulated either.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.