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Fixed in 2021.2.X

Votes

4

Found in

2017.4.0f1

2018.4.0f1

2019.1.0a1

2019.2.0a1

2019.2.0b7

2019.3.0a1

Issue ID

1167675

Regression

No

GameObjects in Hierarchy window are not hidden when using HideFlags.HideInHierarchy

Scripting

-

How to reproduce:
1. Open attached "project-1167675.zip" project
2. Select "Main Camera" in the Hierarchy window
3. In the Editor select "Tools" -> "Hide Selected Gameobject In Hierarchy"

Expected result: "Main Camera" GameObject is hidden from the Hierarchy window
Actual result: "Main Camera" GameObject is not hidden from the Hierarchy window

Reproducible with: 2017.4.30f1, 2018.4.3f1, 2019.1.9f1, 2019.2.0b9, 2019.3.0a8

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0a14

Comments (1)

  1. B28a980bd65e63a7b992c7b8928d4975?d=mm

    vincentgravitas

    Aug 07, 2020 17:56

    The original forum thread outlining this issue is locked but I wanted to add a note.
    If you call

    EditorSceneManagement.MarkSceneDirty(game_object.scene);

    immediately after updating the hide flags of game_object, the hierarchy window will update to reflect those changes. Furthermore, changing hide flags alone did not appear to mark the scene as having unsaved changes (dirty?), so this might be an appropriate workaround for the time being (this issue has been active for more than a year and seems to affect most if not all versions of Unity).

    Original forum thread: https://forum.unity.com/threads/bug-g-gameobject-hideflags-hideflags-hideinhierarchy-does-nut-update-hierarchy.704078/

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