Search Issue Tracker
Fixed in 2021.2.X
Votes
4
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.2.0b7
2019.3.0a1
Issue ID
1167675
Regression
No
GameObjects in Hierarchy window are not hidden when using HideFlags.HideInHierarchy
How to reproduce:
1. Open attached "project-1167675.zip" project
2. Select "Main Camera" in the Hierarchy window
3. In the Editor select "Tools" -> "Hide Selected Gameobject In Hierarchy"
Expected result: "Main Camera" GameObject is hidden from the Hierarchy window
Actual result: "Main Camera" GameObject is not hidden from the Hierarchy window
Reproducible with: 2017.4.30f1, 2018.4.3f1, 2019.1.9f1, 2019.2.0b9, 2019.3.0a8
Comments (1)
-
vincentgravitas
Aug 07, 2020 17:56
The original forum thread outlining this issue is locked but I wanted to add a note.
If you callEditorSceneManagement.MarkSceneDirty(game_object.scene);
immediately after updating the hide flags of game_object, the hierarchy window will update to reflect those changes. Furthermore, changing hide flags alone did not appear to mark the scene as having unsaved changes (dirty?), so this might be an appropriate workaround for the time being (this issue has been active for more than a year and seems to affect most if not all versions of Unity).
Original forum thread: https://forum.unity.com/threads/bug-g-gameobject-hideflags-hideflags-hideinhierarchy-does-nut-update-hierarchy.704078/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Rendering breaks when changing upscaler settings with attached frame debugger
- Error "NullReferenceException: Object reference not set to an instance of an object" is present when opening the project or reloading the domain
- Target selection menu in Profiler has no highlight when hovering on various options
- Text is not displayed in the Inspector window when using Korean characters
- [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a14