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0
votes
Fixed

Asset Group loses its reference in Addressables window when a file with ...

Package: Addressables

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Jul 18, 2019

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Version/s: 0.0.8

How to reproduce: 1. Download and open the project "1170379.zip" 2. Open the Addressables window 3. Create an Asset or folder and na... Read more

0
votes
Fixed

Script Updater fails with System.InvalidOperationException when updating...

Scripting

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Jul 18, 2019

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Version/s: 2018.4.0f1, 2018.4.4f1, 2019.1.0a1

How to reproduce: 1. Open the attached project ("case_1170375-api-updater-fail.zip") 2. Run the Script Updater 3. Inspect console E... Read more

0
votes
Fixed

Crash on "GetGfxDevice() should only be called from main thread" when lo...

Addressable Assets

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Jul 18, 2019

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Version/s: 2018.4.0f1, 2018.4.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9 Not reproducible... Read more

0
votes
Fixed

EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo() returns 'tru...

Scene Management

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Jul 18, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open user-submitted project (TMPCrashBug) 2. Wait for a scene saving prompt to pop-up 3. Select 'Don't Save' E... Read more

0
votes
Fixed

Codesign fails on macOS standalone build as well as on generated xcode p...

MacOS

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Jul 18, 2019

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Version/s:

Forum post: https://forum.unity.com/threads/mac-standalone-xcode-project-generation.680365/ Xcode build fails when attempting to co... Read more

0
votes
Duplicate

Texture2D.LoadImage returns true when it can not encode given data

Scripting

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Jul 17, 2019

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Version/s: 2019.1.8f1, 2019.3

To reproduce: 1. Create a new project 2. Create C# script 3. write var tex = new Texture2D(32, 32); var result = tex.LoadImage(Syst... Read more

10
votes
Won't Fix

Methods with a PostProcessSceneAttribute get called after Awake when ent...

Scene Management

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Jul 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached "PostProcessSceneExecutionOrder.zip" project 2. Open "SampleScene" 3. Enter Play mode and ins... Read more

0
votes
Fixed

[iOS] Automatically Sign setting enabled by default in Editor appears di...

iOS

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Jul 17, 2019

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Version/s: 2018.1.0a2, 2018.4.0f1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "iosCheckbox7.zip" 2. Make sure that Automatically Sign is enabled in Player settings 3. Buil... Read more

0
votes
Duplicate

[IL2CPP][Android] Incorrect symbol length/symbols returned with "Android...

Android

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Jul 17, 2019

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Version/s: 2017.4, 2017.4.29f1, 2018.4, 2019.1, 2019.2.0a1

[IL2CPP][Android]Incorrect symbol length and symbols returned when passing characters through "AndroidJavaClass::CallStatic<string>"... Read more

0
votes
Fixed

Emojis show up as invalid symbols in PlayerPrefs

Mobile

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Jul 17, 2019

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Version/s: 2017.4, 2017.4.30f1, 2018.4, 2019.2, 2019.3, 2020.1

To reproduce: 1. Open user's attached project 2. Build and Run on Android 3. Try inputting any emoji in the text field Expected res... Read more

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