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[Prefabs] Components with HideFlags.HideInEditor visible when used with ...
How to reproduce:1. Open attached project "prefabTest" and scene "SampleScene"2. In Project window, select "Cube" Prefab3. In Editor... Read more
[iOS] CoreLocation.framework is not automatically exported to build when...
How to reproduce:1. Open the user-supplied project2. Build for iOS and attempt to deploy the build onto a device on Xcode3. Observe ... Read more
[Project Browser] "Audio" label is missing in the "Search by Label" list...
When the "Search by Label" button is selected from the Project window, a list of several labels open ups where "Audio" Label is miss... Read more
Dragging asset with CTRL to duplicate it only deselects asset when it ha...
Reproduction steps:1. Open user's attached project "ScriptableObject"2. Open the Project window and make sure it is set to One Colum... Read more
[Blackboard] Dragging properties quickly onto the graph sometimes doesn'...
Repro steps:1. Create a new VFX2. Add it to the scene so it's visibly playing3. Add any property to blackboard (i.e. Vector3)4. Clic... Read more
[HDRP] Ambient Mode has no tooltip (Visual Environment override)
Documentation has quite a lengthy description, meaning its not self-explanatory. Read more
[UI] Post processing effects and skybox toggle is disabled in new and ex...
Steps to reproduce: 1. Create a new project or open an existing one2. Notice that post processing toggle in the scene view is disabl... Read more
QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...
Reproduction steps:1. Download and open the user-submitted project2. Build on any platform Expected result: Build is successfulActua... Read more
[2D] [SpriteShape] Unable to edit Angle Range manually in SpriteShape
-Unable to edit Angle Range in SpriteShape manually.-Unable to move Angle Range Gizmo in SpriteShape.-Clicking on anywhere on Angle ... Read more
Editing Mesh Renderer Material array size and clicking on the Size prope...
How to reproduce:1. Create a new Unity project and create a Cube in the Hierarchy2. In the Inspector window, locate the Mesh Rendere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code