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Fixed in 7.2.X



Found in [Package]


Issue ID




[XR][URP] Terrain is not rendered in the right eye of an HMD when using Single Pass Instanced Stereo Rendering Mode with URP

Package: Scriptable Render Pipeline Lightweight


How to reproduce:
1. Open the "case1170619_repro" project
2. Open the "Scenes/SampleScene" Scene
3. Enter the Play Mode

Expected result: The terrain is rendered on both eyes
Actual result: The terrain is rendered only on the left eye

Reproducible with: 2018.4.5f1 (LWRP 2.0.7 preview - LWRP 4.10.0 preview), 2019.1.12f1 (LWRP 5.16.1), 2019.2.0b10 (LWRP 6.9.0), 2019.3.0a11 (LWRP 7.0.0)

  1. Resolution Note (fix version 7.2):

    Fixed with 2019.3.4f1 (7.2.1)

Comments (4)

  1. herrenderschoepfung

    Apr 09, 2020 10:18

    Still having this Issue in 2019.3.7f1

  2. FlightOfOne

    Mar 18, 2020 20:55

    Still happen on 2019.3.5 single pass instanced.

  3. wirelessdreamer

    Mar 08, 2020 01:35

    This issue exists in 2019.3.4f1 with URP Occulus on windows in single pass mode.

  4. DigitalIPete2

    Feb 02, 2020 19:08

    Using URP with Oculus Quest - XR module - multipass and multiview both show the same result, left eye works as expected but the right eye has no terrain showing.

    Using 2019.3.0.f3

    February 2nd 2020.

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