Search Issue Tracker
Fixed in 7.2.X
Votes
4
Found in [Package]
2.0.7
Issue ID
1170619
Regression
No
[XR][URP] Terrain is not rendered in the right eye of an HMD when using Single Pass Instanced Stereo Rendering Mode with URP
How to reproduce:
1. Open the "case1170619_repro" project
2. Open the "Scenes/SampleScene" Scene
3. Enter the Play Mode
Expected result: The terrain is rendered on both eyes
Actual result: The terrain is rendered only on the left eye
Reproducible with: 2018.4.5f1 (LWRP 2.0.7 preview - LWRP 4.10.0 preview), 2019.1.12f1 (LWRP 5.16.1), 2019.2.0b10 (LWRP 6.9.0), 2019.3.0a11 (LWRP 7.0.0)
Comments (4)
-
herrenderschoepfung
Apr 09, 2020 10:18
Still having this Issue in 2019.3.7f1
-
FlightOfOne
Mar 18, 2020 20:55
Still happen on 2019.3.5 single pass instanced.
-
wirelessdreamer
Mar 08, 2020 01:35
This issue exists in 2019.3.4f1 with URP Occulus on windows in single pass mode.
-
DigitalIPete2
Feb 02, 2020 19:08
Using URP with Oculus Quest - XR module - multipass and multiview both show the same result, left eye works as expected but the right eye has no terrain showing.
Using 2019.3.0.f3
February 2nd 2020.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note (fix version 7.2):
Fixed with 2019.3.4f1 (7.2.1)