Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1170585
Regression
Yes
Lighmaps have red tint after baking lights in Linear color space when Lightmap Encoding is set to Low Quality
To reproduce:
1. Create a new project with Lightweight RP template;
2. Switch platform to Android or iOS;
3. Switch color space to Linear;
4. Make sure Lightmap Encoding is set to "Low quality" (Player Settings > Other Settings > Lightmap Encoding);
5. Open the Sample Scene.
Results: the scene has red tint when Lightmap encoding is Low quality in linear color space.
Notes:
-Clearing Baked data in Lighting settings removes the red tint, after re-baking lights it's back again;
-Happens with both Subtractive and Baked Indirect modes;
-Doesn't reproduce with Normal or High quality Lightmap encoding.
-Checked Lightweight RP packages from 6.5.2 to 7.1.0, all have the same effect.
Reproduced with: 2019.3.0a10
Not reproduced with: 2019.3.0a8, 2019.3.0a9
Fixed in: 2019.3.0a12
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Alvarden
Nov 11, 2019 17:11
It stills happens in the beta (Reproduced in 2019.3.0b7).