Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2017.4.X, 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2017.4
2017.4.25f1
2018.4
2019.1
2019.2
2019.3
Issue ID
1170597
Regression
No
[Android] "AndroidETC2FallbackOverride.Quality32BitDownscaled" does not work on an Atlas created with the Legacy Sprite Packer
Reproduction steps:
1. Open "ETC2 fallback system legacy packer.zip" project
2. Open "Test" scene
3. Change Platform to Android
4. Enter Play mode
5. Notice the "Size" output (21 MB)
Expected Result: The Size of the sprite should be 5 MB
Actual Result: The Size of the sprite is larger than it should be for an uncompressed 2048x2048 mip-mapped texture at half-resolution
Reproduced with: 2019.3.0a10, 2019.2.0b10, 2019.1.11f1, 2018.4.5f1, 2017.4.30f1
Note:
Only reproduces in Editor with Android set as the platform with the Legacy Sprite Packer enabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TileMap Palette preview flickers when scaled
- ShaderGraph Blackboard "plus" sign is not centered within the button
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used
- Shader Graph Asset icon is blurry in the 4K monitors
- Default Value of ShaderGraph Color property is 0 by default
Add comment