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[Linux] Editor sub-windows are not labeled in the Taskbar
How to reproduce:1. Create or open any project2. Open the Package Manager window and/or any additional windows (undocking works too)... Read more
[Inspector] Multi-selecting and modifying exposed properties with multip...
Repro steps:1. Create a VFX and expose a Vector3.2. Drag it to the scene and duplicate it a couple of times.3. Add different values ... Read more
Project window size is getting printed out when accessing Screen Size
Steps to reproduce:1. Open user-attached project2. In the project window, select "Prefab"3. Right-click on it and select 'Screenshot... Read more
[Android][MacOS] MacOS tooltip file path to Preferences in Android Build...
1. Install the Android module to your Unity version, but with both of the dropdown items under Android Build Support unchecked.2. Cr... Read more
ApiUpdater may leave orphan usings when only type qualified references w...
In some scenarios after ApiUpdater runs old, non existing namespaces may be left in using clauses. This may happen if Unity changes ... Read more
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project2. Bake the lighting using GPU lightmapper3. Switch to baked lightmap vie... Read more
[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more
[Cinemachine] Virtual Camera prefab continuously updated on clicking on ...
-Mouse cursor flickers continuously on selecting clicking on Solo button in CM vcam1 prefab.-Virtual Camera status does not remain l... Read more
[SubGraph] Trying to enter an unassigned subgraph throws a null ref exce...
Repro steps:1. In a VFX graph, right click and create an Empty Subgraph Operator.2. Right-click the newly created subgraph and selec... Read more
[Camera Buffers] Can't access depth or color buffers in OSX or XBox One ...
Repro steps: 1. Import the attached package2. Open the scene and the VFX3. Observe how the particles are going through the cube. Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- " Suspected crash in FXC. " shader compiler errors are thrown in a new project when creating a project in Hub with a very long name but below the maximum character threshold
- Long cloud names stretch the space in Hub when the Project dropdown is opened
- OpenGLES3 Graphics API can be used with the "Linear" Color space on unsupported GPUs resulting the error spam
- [Windows] Recommended and Downloaded Learn tabs are empty and have scrollbar