Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.3.0a6
2018.3.5f1
2019.1.0a1
2019.2.0a1
Issue ID
1127194
Regression
No
Prefab Mode doesn't display a blue strip indicator of change when editing TextMesh Pro Font Style or Wrapping parameters
How to reproduce:
1. Create a new project
2. Right-click somewhere in Hierarchy tab -> UI -> TextMeshPro -Text
3. Convert the object to Prefab by dragging and dropping it to Assets tab
4. Click on the TextMeshPro object in the Hierarchy tab, go to Inspector and change Font Style and Wrapping parameters
Expected result: Blue strip indicator appears on the left side near the parameters
Actual result: Blue strip indicator does not appear
Reproducible: 2018.3.0a6, 2018.3.6f1, 2019.2.0a5
Notes:
- The Prefab Mode was added in Unity 2018.3.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings "Attempting to draw with missing bindings" are logged when opening the HDRP VFX Template Sample Scene
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
Resolution Note (fix version 2019.2):
Fixed in 3.0.4 TextMeshPro version