Search Issue Tracker
Duplicate
Votes
3
Found in
2018.3.0a6
2018.3.5f1
2019.1.0a1
2019.2.0a1
Issue ID
1127207
Regression
No
TextMesh Pro objects show up in a Prefab's Overrides when prefab has no edits
How to reproduce:
1. Create a new project
2. Create a new empty object in the Hierarchy
3. Add 'TextMesh Pro - text' object to it
4. Convert empty object to prefab by dragging and dropping it to Assets
5. Click on empty GameObject in the Hierarchy, go to Inspector -> Overrides and observe it
Expected result: No overrides
Actual result: TextMesh Pro object is shown
Reproducible: 2018.3.0a6, 2018.3.7f1, 2019.1.0b4, 2019.2.0a6
Notes:
- The Prefab Mode was added in Unity 2018.3.0a6
-
Rodrigo-QBG
Feb 22, 2019 15:31
We are also having this issue, we are adapting everything to the new prefab flow and this is holding us back.
-
AndyUr
Feb 19, 2019 04:53
I also see this issue on every single prefab with TMPro . For my team's project this is very annoying since we have a lot of UI prefabs. It makes the project pretty much unscalable and error prone since having tons of overrides is unavoidable.
On a side note, on some other project TMPro seems to crash the editor frequently or not show text. I had to just not use it. Hopefully they provide an update through the package manager soon.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
This is a duplicate of issue #1093101