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Fixed in 5.3.1

Votes

1

Found in [Package]

4.9.0

Issue ID

1127252

Regression

No

[Mac] [OpenGL] LWRP breaks Game View rendering when the Graphics API is set to OpenGL

Package: Scriptable Render Pipeline Lightweight

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How to reproduce:
1. Create a new project
2. Add the LWRP package to the project
3. Change your Graphics API to OpenGL
4. Add the LWRP Render asset to the Graphics Settings
5. Observe the Game Window

Expected result: the game window shows the empty scene's skybox
Actual result: the game window doesn't render anything and is completely dark

Reproduced in: 4.9.0
Not reproducible in: 5.3.1;
Couldn't test with: 5.1.0; 5.1.0

Comments (1)

  1. NGC6543

    Feb 22, 2019 01:23

    I'm having this trouble too.

    On LWRP 5.3.1 on Unity2019.1.0b3 and b4, now it works in the editor, but when built, the app hangs on a black screen and nothing shows up.
    Tested with OpenGLES2.0 setting for Android platform.

    Here's the logcat from the device :

    --------- beginning of main
    --------- beginning of system
    02-22 10:16:55.936 11930 11946 I Unity : SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 8, Memory = 1997mb
    02-22 10:16:55.936 11930 11946 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
    02-22 10:16:55.937 11930 11946 I Unity : ApplicationInfo com.envisible.crayonfishbowl version 1.4.0 build c4191b54-3808-48e0-96e3-0b858a9f7947
    02-22 10:16:55.937 11930 11946 I Unity : Built from '2019.1/staging' branch, Version '2019.1.0b4 (fd0dda99e05a)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a', Stripping 'Disabled'
    02-22 10:16:56.192 11930 11946 D Unity : GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_ARM_mali_program_binary

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