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Symbol server fails to load "mono-2.0-bdwgc.dll"
Reproduction steps: 1. Create a New Project 2. Switch to .NET 4.x 3. Build a Standalone Player 4. Attach Visual Studio with Symbol ... Read more
Animator changes doesn't get updated when downloaded from Collab
How to reproduce: 1. Open attached project 2. Select Warrior 1_0.controller 3. Select PlayerIdle and turn on Mirror in the Inspector... Read more
References to any AudioClip within a [OdinSerialize] List<T> in Serializ...
Steps to reproduce: 1. Open user attached project 2. Select SampleScriptableObject 3. Notice that all references are present 4. Clos... Read more
[Scripting] "Run in Background" does not work with QueueStateEvent
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/370 Repro: 1. Download attached project: RunInBackground 2. I... Read more
[HDRP] Spotlight results differ in each eye when using single pass doubl...
How To Reproduce: 1) Create a new project using the HDRP Template. 2) Change the build target to UWP. 3) Enable virtual reality and ... Read more
[Deferred Rendering] Material will not use Reflection Probes when Render...
How to reproduce: 1. Open attached project "Case_1136368_reproProject.zip" 2. Open "SampleScene" scene (in "Scenes" folder) 3. Selec... Read more
[Linux][Vulkan] HDRP template build for Linux x86_64 Debug with Vulkan p...
To reproduce: Either just run the player (zipped in .tar.gz) or build and run it (zipped in .zip) The following error appears: Ass... Read more
[UI] When using detect input to bind an Action, the mouse scroll is pick...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/383 Note: this happens when the Input Action's Type is set to... Read more
[iOS] [LWRP] Objects have rendering artefacts on top at different scales...
How to reproduce: 1. Download and open "ScaleRenderBug.zip" 2. Make sure that LightWeightRenderPipelineAsset is added in ProjectSett... Read more
Sprite Atlases are packed by entering Play Mode when Sprite Packer Mode ...
1. Open the attached 'sprite.zip' project 2. Go to Project tab -> 'sprites' folder and duplicate some sprites (select sprite and pre... Read more
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