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Fixed in 6.7.0



Found in [Package]


Issue ID




[HDRP] Spotlight results differ in each eye when using single pass double wide and instancing

Package: Scriptable Render Pipeline HD


How To Reproduce:
1) Create a new project using the HDRP Template.
2) Change the build target to UWP.
3) Enable virtual reality and add WMR to the SDK list.
4) Play and observe the shadows on the studs.
5) It may be necessary to remove the old Post Processing components from the scene and/or add a new HDRP asset to the scriptable rendering pipeline.

Expected Result: Shadows appear correct on all geometry.
Actual Result: Shadows are different in each eye.

Reproducible in: 2019.2.0a9 (3ec61d0c8674)
Reproducible in package: HDRP 6.6.0 (SRP master 2f1db3398d)

Tested with all Lit Shader Modes, MSAA enabled/disabled where applicable (forward, mixed), single pass instancing, single pass double wide, Editor, and Standalone. Issue occurs in all combinations of these configurations.

  1. Response avatar

    Resolution Note (fix version 6.7.0):

    Fixed merged to SRP master (399b704).

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