Search Issue Tracker
Fixed in 6.7.0
Votes
1
Found in [Package]
6.6.0
Issue ID
1136402
Regression
No
[HDRP] Spotlight results differ in each eye when using single pass double wide and instancing
How To Reproduce:
1) Create a new project using the HDRP Template.
2) Change the build target to UWP.
3) Enable virtual reality and add WMR to the SDK list.
4) Play and observe the shadows on the studs.
5) It may be necessary to remove the old Post Processing components from the scene and/or add a new HDRP asset to the scriptable rendering pipeline.
Expected Result: Shadows appear correct on all geometry.
Actual Result: Shadows are different in each eye.
Reproducible in: 2019.2.0a9 (3ec61d0c8674)
Reproducible in package: HDRP 6.6.0 (SRP master 2f1db3398d)
Notes:
Tested with all Lit Shader Modes, MSAA enabled/disabled where applicable (forward, mixed), single pass instancing, single pass double wide, Editor, and Standalone. Issue occurs in all combinations of these configurations.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 6.7.0):
Fixed merged to SRP master (399b704).