Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.7f1
Issue ID
1136430
Regression
Yes
References to any AudioClip within a [OdinSerialize] List<T> in SerializedScriptableObjects are lost when reimporting Library
Steps to reproduce:
1. Open user attached project
2. Select SampleScriptableObject
3. Notice that all references are present
4. Close the project, delete the library folder and reopen the project
5. Observe that Sample Data Class Audio Clip references are lost
6. Close the project and reopen it again
7. All references are present now
Expected result: references to any AudioClip within a [OdinSerialize] List<T> in SerializedScriptableObjects should not be lost when reimporting Library
Reproduced in: 2019.2.0a10, 2018.3.11f1, 2018.2.21f1, 2018.1.0a4
Not reproduced in: 2017.4.24f1, 2018.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment