Search Issue Tracker
In Progress
Votes
0
Found in
6000.0.0b15
Issue ID
UUM-71865
Regression
Yes
Crash on memcpy when using ScreenCapture.CaptureScreenshot with superSize set to zero
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Open "Assets/Scenes/SampleScene.unity"
3. Set "Super Size" to 0 on NewMonoBehaviourScript on MainCamera GameObject
4. Enter the Play mode
Expected result: The Play mode starts
Actual result: Editor crashes
Reproducible with: 2023.3.0a9, 6000.0.0b15
Not reproducible with: 2021.3.38f1, 2022.3.18f1, 2023.3.0a8
Reproducible on: Windows 10
Not reproducible on: macOS 14.4.1 (Intel)
First few lines of stack trace:
{noformat}
0x00007FFA3D09B8C3 (Unity) memcpy
0x00007FFA3AB127B6 (Unity) GfxDeviceD3D11Base::CaptureScreenshot
0x00007FFA3C2FAE6F (Unity) GfxDeviceWorker::RunCommand
0x00007FFA3C3039AC (Unity) GfxDeviceWorker::RunExt{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- R 16 bit textures have banding effect when packed into a Sprite Atlas
- DynamicFogProfile is not rendered in Play mode when SSAO is enabled and Rendering Path is set to "Deferred"
- The Material Variant is rendered blurry after reopening Unity when the Mipmap Streaming is enabled
- Pasting text into the "My Assets" search bar in the Package Manager is not possible when performed using the CTRL+V shortcut
- NativeArray can not be accessed when making a second AsyncGPUReadback.RequestIntoNativeSlice request
Add comment