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Enabling Graphics Jobs in 2019.3.x results in a crash (or nothing render...
1. What happened When creating a new project in 2019.3.x Graphics Jobs are enabled by default. Having graphics jobs on and launching... Read more
Focused Component Inspector headers should display Component Type instea...
How to reproduce:1. Create a new Unity project2. Select the Main Camera GameObject3. Right-click one of its Components and select 'P... Read more
LazyLoadReference Asset is unloaded when UnloadUnusedAssets is called
Steps to reproduce:1. Open the attached project (case_1223748.zip)2. Enter Play Mode3. Press the "Load Asset" button in the Game Win... Read more
[Profiler] Dropdown button under 'Module Details Panel' for 'CPU Usage M...
The dropdown button in the Module Details Panel for CPU Usage Module disappears on switching to Hierarchy or Raw Hierarchy View. If ... Read more
Calling Reinterpret<bool> on NativeArray<byte> fails with 'Expected: Tru...
How to reproduce:1. Open user-submitted project (NativeArrayBug.zip)2. Open Window > General >Test Runner3. Run All Edit Mode ... Read more
[Android] Closing app with an unfinished UnityWebRequest throws a Timeou...
Repro steps:1. Open attached project2. Build and Run on Android3. Press the "UnityWebRequest & Quit" button4. Observe the device... Read more
[IMGUI] Windows overlap with each other on docking a window in an area w...
Windows flicker and overlap with other windows on docking a window with less than minimum width. Happens for windows like Profiler, ... Read more
[Cinemachine] Unable to open Package Manager when Cinemachine package is...
This issue is reproducible only with the attached project. Package Manager fails to compile and does not open as "FileNotFoundExcept... Read more
[Preset] MeshRenderer does not save changes on creating its preset when ...
On enabling "Contribute Global Illumination" in MeshRenderer and creating its preset leads to the preset not saving the state of the... Read more
[Post Processing][Editor] Editor crashes on closing a project with postp...
Closing a Project with Post Processing effects when 'Verify Saving Assets' is enabled leads to the Editor crashing after the save as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask