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Won't Fix

Votes

1

Found in

2021.3.38f1

2022.3.27f1

Issue ID

UUM-71588

Regression

No

Editor freezes and a "Failed to present D3D11 swapchain" error appears when toggling loop time option and entering Play Mode

-

Reproduction steps:
1. Open the attached “repro-project“
2. Open the "Assets/InstanceTerrainDemo/Demo/Demo.unity" scene
3. Enter Play Mode and wait to see the red sphere
4. Exit Play Mode
5. In the Project window, locate and select the "Assets/InstanceTerrainDemo/Demo/DemoRes/Animation/DemoPlayer/Attack_5Combo_ALL_Inplace.anim" animation clip
6. In the Inspector window, uncheck the "Loop Time" option and save changes using Ctrl+S
7. Recheck the "Loop Time" option and save again using Ctrl+S
8. Rapidly repeat steps 6 and 7 multiple times
9. Enter Play Mode
10. Observe the Editor freezing and the “Unity Error“ error pop-up appearing

Reproducible with: 2021.3.38f1, 2022.3.27f1
Not reproducible with: 6000.0.1f1

Reproduced on: Windows 10, Windows 11 (by reporter)
Not reproducible on: macOS 13.5.2 (Intel), macOS 14.4.1 (M1 Max)

Notes:
1. The full error: “Failed to present D3D11 swapchain due to device reset/removed.This error can happen if you draw or dispatch very expensive workloads to the GPU, which can cause Windows to detect a GPU Timeout and reset the device. (see https://docs.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery).If you believe this error is due to built-in Unity functionality, please submit a bug.This is an unrecoverable error and the editor will shut down.“
2. Could not find the exact ‘Fixed in’ version due to reproduction being inconsistent

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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