Search Issue Tracker
Duplicate
Duplicate in 2019.2.X
Votes
0
Found in
2019.2.0a12
Issue ID
1146493
Regression
Yes
[Editor] Unity crashes on creating LWRP project
Unity crashes on creating LWRP project
Steps to Repro:
1. Create a new LWRP Project
2. Wait for the project to load
Actual Result:
Editor crashes on opening project
Expected Result;
The project should open gracefully
Environment:
Windows and Mac
Occurring with:
2019.2.0a12
Working with:
2019.2.0a11, 2019.1.0f2
Stack Trace of Crashed Thread 18736:
0x00007FFAF711A271 (ntdll) RtlUserThreadStart
Note:
On relaunching the project getting following stack trace
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Requesting non existent keyword at index 84.
(Filename: C:\buildslave\unity\build\Runtime/Shaders/ShaderKeywords.cpp Line: 236)
Requesting non existent keyword at index 85.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #1146519