Search Issue Tracker
Duplicate
Votes
0
Found in
2019.2.0a12
Issue ID
1146494
Regression
Yes
Unity crashes when Global Illumination is enabled in the weight lifting scene.
The weight lifting scene in the linked project has automatic bake and global illumination enabled. When the scene opens it will try to generate the lighting and crash. Disabling auto generate or global illumination will stop the crash.
Updated Repro.
- Open the project linked here https://tinyurl.com/y5mgowb3 in Unity 2019.2.0a12
- Open the lighting Palette (Windows > Rendering > Lighting Settings)
- Under settings, Global Illumination and auto bake are enabled.
- Locate the scenes folder
- Open the WeightLifting scene.
- The generate lighting progress bar in the bottom right starts to fill.
Notice Issue >> Crash.
Alternatively.
- Open the project linked here https://tinyurl.com/y5mgowb3 in Unity 2019.2.0a12
- Navigate to File > Build Settings
- Deselect all the scenes except weightlifting.
- Press build.
Notice issue >> During the building process Unity will crash.
Broken: 2019.2.0a12
Working: 2019.1.0f2
Nvidia Drivers 419.17
GeForce GTX 1060 3GB
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
This is a duplicate of issue #1146519