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0
votes
Fixed

[ShaderGraph] Only one Parallax Occlusion Mapping node instance can be u...

Package: Shader Graph

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Apr 21, 2020

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Version/s: 9.0.0-preview.34

Reproduction steps:1. Open the user's attached project ("Multiple POM Bug.zip")2. Open the repro scene ("Error")3. Inspect the in th... Read more

0
votes
Fixed

'EventCollector' and 'ResourceManagerCallbacks' GameObjects get created ...

Package: Build Pipeline - Addressables

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Apr 21, 2020

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Version/s: 1.9.2

How to reproduce:1. Open the attached project (hermes-flow.zip)2. In the Hierarchy window select ToggleLanguage GameObject3. Click t... Read more

0
votes
Postponed

[URP] Particles have green and pink artifacts when used with Transparent...

Package: Scriptable Render Pipeline Universal

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Apr 21, 2020

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Version/s: 7.0.0

How to reproduce:1. Open the attached "1240033 repro" project2. Open the "SampleScene" from Assets > Scenes folder3. Enter Play M... Read more

0
votes
Fixed

Severe Input lag when time consuming operations are performed in the Mai...

Input

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Apr 21, 2020

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Version/s: 2019.3, 2019.3.10f1

How to reproduce:1. Open "case_1240029" project2. Click Play3. Click on "Custom_GameObject" in the Hierarchy window4. Open the Game ... Read more

0
votes
Fixed

[iOS] Build fails with error "iOS Bundle ID has not been set up correctl...

iOS

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Apr 21, 2020

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Version/s: 2018.4, 2019.3.5f1, 2020.2

How to reproduce:1. Open the attached BundleIdBugExample.zip project2. Build for iOS and deploy the Xcode project to the device Actu... Read more

15
votes
Fixed

[iOS13][tvOS13] MFI controller left analog stick horizontal axis input i...

Mobile

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Apr 21, 2020

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Version/s: 2018.4, 2018.4.21f1, 2019.3, 2020.1.0a24, 2020.2

Reproduction steps:1. Open users attached project2. Build for iOS3. Connect a supported MFI controller to iOS 13+ device (tested wit... Read more

0
votes
Fixed

HLSLcc compute shader for loop condition is generated incorrectly in shader

Shaders

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Apr 20, 2020

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Version/s: 2019.1.0a2, 2019.3, 2019.3.7f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "TestComputeShader.zip"2. In Project window, double click on "test" to open the compute sh... Read more

0
votes
Fixed

Crash on RaiseException when creating a large number of entities

Package: Entity Component System (ECS)

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Apr 20, 2020

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Version/s: 0.10.0-preview.6

How to reproduce:1. Open attached project "Case_1239922"2. Open the Test Runner Window by going to Window -> General -> Test R... Read more

0
votes
Fixed

[PackMan] Filter drop-down menu has a delay when opening it

Packman

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Apr 20, 2020

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Version/s: 2020.1.0a17, 2020.1.0b5, 2020.2.0a8

How to reproduce:1. Create a new project2. Open the Package Manager window3. Select "My Assets" from the "Packages" drop-down menu4.... Read more

1
votes
Fixed

MinMaxGradient is stuck at its initial value in the Clip Inspector when ...

Timeline

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Apr 20, 2020

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Version/s: 2019.3.8f1, 2019.4, 2020.2

How to reproduce:1. Open the attached "CleanProject.zip" project2. Open the "SampleScene" Scene3. Select the "PlayableDirector" Game... Read more

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