Search Issue Tracker
Fixed
Votes
0
Found in
2019.3
2019.3.0f6
2020.2
Issue ID
1227770
Regression
No
[Shader Editor] "FormatException: Input string was not in a correct format" is thrown when opening a Shader with Shader Editor
Steps to reproduce:
1. Open user's attached project "URPDemoProjASE.zip"
2. Notice the "FormatException: Input string was not in a correct format." error in the console
3. Opening any Shader from Assets-> Shaders with "Open in Shader Editor" in the Inspector window will cause this error
Expected results: Shader is opened in Shader editor with no errors
Actual results: Shader is opened in Shader editor with "FormatException: Input string was not in a correct format." thrown
Reproducible with: 2019.3.8f1, 2020.1.0b4, 2020.2.0a5
Note: "Amplify Shader Editor" from the Asset store is used in this project. Unable to test with 2019.2 and below due to project braking
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when attempting to connect the client machine to the host machine
- CameraDepthTexture is flipped upside down when URP is rendering without the final blit
- Camera.current returns null when Camera.targetTexture is set to null in OnPostRender
- Crash on BaseHierarchyProperty::Next when opening a specific project
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
Ricardo_Amplify
Jul 06, 2020 09:41
Update to the latest ASE, that should fix it. (v1.8.2.000)