Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1227604
Regression
No
[iOS] Controller is not recognized if pairing is done before starting Unity app
Steps to repro:
1. Build iOS project with SimpleDemo_UsingActionAsset scene
2. Run on iOS device where DualShock is already paired
3. Notice that sticks don't move camera
4. Go to Settings -> bluetooth and pair PS4 DualShock Controller
5. Return to application and see that sticks now move camera
Expected result: Input should work on step 3
Reproduced on:
iPhone 11 iOS 13.4.1
iPhone XR iOS 13.2
No repro on:
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Controllers tested on:
PS4 DualShock Controller
Xbox ONE S controller
Reproduced in: 2018.4, 2020.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
MollySpryFox
Nov 17, 2020 05:57
which version was this fixed in?