Search Issue Tracker
Fixed in 1.0.X
Fixed in 1
Found in [Package]
Improve GC allocation of MaskableGraphic
This issue has no description.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [AssetImport] Changing Graphics APIs in Android platform reimports most of the assets (textures, fonts, ...)
- Stack frames are missing from Console window when in Full Stack trace mode
- An error is returned and no package is listed if an invalid package is hosted on a scoped registry
- Camera.WorldToScreenPoint is producing different behavior with dynamic resolution
- Gray color does not equal gray when comparing Color.gray and Color.gray