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Fixed in 1.0.X
Fixed in 1
Votes
0
Found in [Package]
1.0
Issue ID
1227645
Regression
No
Improve GC allocation of MaskableGraphic
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Resolution Note (fix version 1.0):
Fixed in: 2019.3.12f1
Resolution Note (fix version 1):
Verified in:
Version: 2020.1.0b6
Resolution Note (fix version 1):
Fixed in: 2019.3.12f1