Search Issue Tracker
Fixed in 0.9.X
Votes
14
Found in [Package]
Preview.8 - 0.8.0
Issue ID
1227636
Regression
Yes
[Android player] Unity.Entiyies 0.8.0-preview.8 LiveLinkRuntimeSystemGroup doesn't compile on Android
To reproduce:
1. Open a new project
2. Import Entities package
3. Switch platform to Android
Expected: Everything compiles with no errors
Actual: Two compilation errors are thrown:
Library\PackageCache\com.unity.entities@0.8.0-preview.8\Unity.Scenes.Hybrid\LiveLink\LiveLinkPlayerSystemGroup.cs(32,59): error CS0117: 'SceneSystem' does not contain a definition for 'GetBootStrapPath'
Library\PackageCache\com.unity.entities@0.8.0-preview.8\Unity.Scenes.Hybrid\LiveLink\LiveLinkPlayerSystemGroup.cs(53,48): error CS0103: The name 'bootstrapFilePath' does not exist in the current context
Reproduced in: Preview.8 - 0.8.0
Not reproduced in: Preview.19 - 0.7.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights on Renderer Features break when rendering at lower resolution with "Forward+" Rendering Path
- [Android] High GPU usage is reported when the device is rotated into landscape orientation and the application is Vsync bound
- Aspect ratio toolbar doesn’t have tooltip to display contextual help or information when hovering over it
- Particle System isn't playing in Play Mode when it's out of view in Scene view, Simulation Space is set to "World", and Culling mode is set to "Pause and Catch-up"
- [Android] GameObject not rendered when rendering is performed with the help of "BatchRendererGroup"
Add comment