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[XR SDK] [HDRP] XR camera frustum culling is visible when multiple camer...
How to reproduce:1. Open attached project ("Unity-HDRP-VR-SecondCam-FrustrumCull-Issue.zip")2. Open SampleScene scene3. Enter Play m... Read more
Revision anchor cannot resolve branch when path query parameter is used
Reproduction steps:1. Open the user's attached project ("PathQueryParameter.zip")2. Notice that Package Manager cannot resolve the u... Read more
Binding mouse position on an action will override any other bindings eve...
When binding Position of the mouse to an action, the value will always be reported through ReadValue, even if the mouse wasn't moved... Read more
[Vulkan] SSS not working correctly on Vulkan
Versions tested: 2020.1.0b2 + 8.0.1 Steps to reproduce:1) Open attached project, BrokenSSS scene2) In Player settings switch to Vulk... Read more
Specific machines have extremely slow asset Import time
How to reproduce:1. Open attached project "AssetImport.zip"2. In Project window, right-click on "SM_PROP_GEN_ElectricPole01" -> "... Read more
[Presets] Inconsistent behaviour of Preset.PropertyModifications when ex...
Reproduction steps:1. Open the attached project ("case_1229273-PresetPropertyModifications.zip")2. Open Editor window via "Window -&... Read more
[Scene/Game View] Changing the initial Directional Light to any other ty...
On changing the light type of the Directional light gameobject initially present in the 'Sample Scene" to point, spot or area and ro... Read more
100% crash when baking with Enlighten on a system with more than 64 threads
Crash when baking with Enlighten on a system with more than 64 threads, for example a AMD Threadripper 3990X. Steps to reproduce:Ope... Read more
[New Input System] Input is sometimes delayed when moving the mouse
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Profiler Window (Window->Analysis->Prof... Read more
[XR][URP] "Can't calculate the eye texture aspect ratio" errors spammed ...
Repro steps:1. Open attached project2. Enter Play Mode with a VR headset connected to the machine3. Try resizing the Game Window4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build